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Whereas Threaten is a sustained ability that draws aggro with each blow Alistair lands on his target, Taunt is an activated ability that will increase aggro on all enemies within a certain radius. Taunt - Another method for Alistair to draw aggro on himself. Superiority - Augmenting War Cry so that it knocks enemies back. However, considering that Aldarion has anti-mage abilities of his own, this could wait. Alistair will keep him knocked off his feet with his shield talents. By the time the Mage recovers, it is usually too late. A frequent tactic is for Alistair to use Holy Smite on the Mage, then close the distance before the Mage snaps out of it. Holy Smite - A useful anti-magic ability that will stun Mages, and inflict extra spirit damage on them. Mental Fortress - Provides a welcome +25 bonus to mental resistance. Motivate - Enhances Rally so that it also provides a +10 bonus to attack. Can be wickedly powerful in conjunction with Miasma. Rally - A sustained ability that Alistair will always keep active to always provide allies within a certain radius from himself with a bonus to defense. War Cry - In case Alistair gets surrounded and feels the need to relieve the pressure. Shield Expertise - Augments Shield Wall so that Alistair cannot be knocked down, as well as a +5 bonus to defense. It provides a hefty bonus to armor, and a +10 bonus to defense on account of Shield Mastery. Shield Wall - Once this is acquired, it becomes Alistair's shield-sustained talent for the balance of the game. Shield Mastery - A passive ability that improves pretty much every other Shield-based talent for Alistair. I script him to use it on an enemy that has 90% or more of its Health. There is indeed room for subjectivity in how you want to develop your characters.ĭeath Blow - Allows Alistair to recover stamina each time he lands a killing blow on his target.Īssault - A nice talent for scoring quick damage in four blows. In my case I prefer that Alistair acquire as many shield-based talents as possible as the first priority.
#DRAGON AGE ORIGINS CHAMPION TRAINER FULL#
But like I said, developing a warrior who can include the full run of the shield-based talents, as well as the Templar and Champion talents, is always going to confront a player with difficult choices. *Note* Paracelsi would prefer to have Alistair get this much earlier, since improving attack bonus is much more of a concern at lower levels. This is especially the case when Wynne adds Haste as a sustained ability. Precise Striking - A 10% slowdown to attack speed is well worth the bonus to attack and the up to maximum +15% chance of scoring a critical hit. Shield Tactics - A passive ability that prevents the foes from gaining flanking bonuses against Alistair. The real kicker is that it provides an increased chance for critical hits that rises in proportion to the number of foes above two that Alistair faces.Ĭleanse Aura - This is one ability that I prefer to use manually since it is useful, but only in select situations since it will remove my own enchantments as well. It always grants a small bonus to physical resistance and damage. Shield Defense - I don't have any room in my script for this yet, but it's the only available talent where Alistair hasn't fallen short of the prerequisites.īravery - One of my mottos when playing Dragon Age is "Passive talents are your friend." This is one of the best for a Warrior. Overpower - I script Alistair so that he can knock multiple foes off their feet with his shield in succession as they close in. Threaten - Alistair is my main tank, so as much as possible I want the monsters to concentrate their efforts on him. At least with other trees Alistair was one or two away from rounding things out. I ended up giving the Shield Defense talent tree the lowest priority because Alistair started off without any talents in the tree and thus risked compromising a more effective development in the time it would take to reach Shield Expertise. After that, filling out the Templar and Champion talents become my next priorities. Shield Tactics), and having something in place to recover stamina during battle (e.g. Overpower, Assault, Bravery), making sure Alistair draws 'aggro' onto himself and away from his allies (e.g. My early priorities were a helpful mix of offence (e.g. Strength 20 Dexterity 17 Willpower 15 Magic 12 Cunning 11 Constitution 13Īlistair can present some pretty difficult choices about what you take first.